Sunday, September 7, 2014

Baxter's Venture Director's Cut new screens

In case there are folks who missed my twitter feed.









The video is a bit dated, as the following screens show the graphical changes to Acts 1 + 2, with a little for Act 3.  I'm also going for one more playthrough and I've already found a few things I did overlook as I changed some levels around.  Finished rounding Act 4.  I wanted to make a video tonight, but I feel I should tend to testing this first.

This game has a ways to go if it's going to be on Steam, however I think I'll put this game for sale very soon in the Scirra store to help it gain some kind of exposure.

Originally, I have the tail attack a speed boost, but it has proven to be counter productive so I had to remove it.  Baxter is a little brighter so he stands out from the backgrounds more.

Also, in bigger news, GGWorks Games is officially a Wii U developer!  Still waiting on the Wii U plug in and will also be finding a way to raise money for a dev kit.  I've submitted an application to Microsoft for development access but haven't heard from them yet.  

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I've been talking about this alot, but I will need to find some time to learn Unity, or C# if I want to continue to make videogames.  I have another idea for a game I will pitch to my soon-to-be Patreon account.  It's still in the planning stages so once Baxter's Venture Director's Cut is all done I can start on concept art.

I can say that this time I will make it pixelated, and the protagonist will be female.... NOT because of the whole gamergate mess, this idea I had cooking around February and decided this would be my next project.

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You may notice ads popping up on this site soon, as well as content from Youtube as I now have my platform ready for my Youtube Channel: "Glendemonium"  The first in a hopefully long series stars a clumsy supervillain named "The Revenger" who's going to be played by the lead character from Watch Dogs who I'll dub with my voice.  Been doing some practice runs and nailed the tone, now I need to make it more humorous as the story of this guy is he's a bit of a lousy stalker accusing a high school crush and her "militia" for stalking him back, which evolves into him terrorizing the city in the name of "justice".  I'll have to draw out a storyboard intro to give you the idea of what I'm going for.

Alright!  That's all for tonight, stay tuned!

Sunday, August 24, 2014

It's been a while hasn't it?

Yeah, I completely dropped the ball on alot of stuff since last month, I apologize for not updating.

Since the storm and the loss of my car, and the chance of having to be forced out of my apartment, morale was at an all time low to do any sort of updating.  With constant monsoons threatening to take me down in the past few weeks, being around electronics wasn't safe.

Last Monday, I did however finally found a car within my budget to purchase, and even THAT was slightly flooded because weather hates me for some reason... but it still runs great, and that's what's important.  Not sure if or when I have to move out of my apartment, because my landlord isn't sure what she wants to do while they repair my apartment and I figured I'd wait to do any major work until all is said and finished.

My original plan was to make a vid blog, but I still need practice on talking without stuttering and find a better video editing program, and there wasn't much to talk about.  Work on Baxter's Venture DC and Pocket Venture have been pretty fruitless, I did however received a call from Nintendo about working with them as a dev, but I missed the call and left a couple voice mails in hopes something might work out.  It just looks like I've run into an avalanche of bad luck lately.

I'm going to try to find an older version of Sony Vegas, and figure a way to get FRAPS insanely large file sizes down while not sacrificing video quality like Movie Maker Studio does.  I could then at least get some gameplay footage up as I promised weeks ago.

Also, I've changed some stuff from GG-Works into Glendemonium, in hopes of starting my Youtube channel.  The hold up was that I was going to get a capture card, but the new game consoles on the market actually does that part for you with added mic input if you so desire...  so I was holding out, but despite having a car I'm back to square one again.  I'm thinking of just leaving GG-Works as my game label and Glendemonium as my Youtube name... just to keep things simple.  

Working on getting back on the horse now, not sure what I can do though.  Baxter's Venture DC is pretty much an uphill battle to get on Greenlight, way WAY more no votes than anticipated, so I'm still improving the graphics to make it look like an older 32-bit style game.  I need to find the right kind of support or try my luck at showing the game to Sony or Microsoft and see if I can get a dev kit of some kind, or maybe help on publishing it and splitting the revenue... though there is no reasonable way to port it at the moment.  As for PC, I'd say 90% of PC gamers solely use Steam, so selling your game outside that is pretty much a bad idea if you want to make some money.

I'm hoping the folks at Scirra would find a way to get a plug in so we can port and publish to the PS4 PSN store, though I have a feeling with Construct 2's format it's a very uphill battle.

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Now, my youtube channel I had some ideas of original voice overs while playing gameplay footage.  One character is a snippy voiced stalker who's completely oblivious that he's stalking people who may or may of not tormented him in High School, most particularly a high school crush and her circle of friends.  It's a bit complicated of a story, but the jist of it is that he becomes a supervillain by the name of "The Revenger".  I'll be using random gameplay footage of games like Watch Dogs and upcoming GTAV for the new consoles where it's just random mucking about with hopefully hilarious consequences.  Think of the Monarch meets Professor Chaos with a dirty trench with a grudge against society.

Now, the hard part about this is that making the character not come out as super creepy, due to the recent shootings we had this year and parts of last, I don't know the comfort level of how people feel about a character with delusional issues if they've been in that situation.  People on the internet are super sensitive on this type of subject matter, which is a shame because there's just so much comedic material to go on.  Perhaps I need to rework his character into that of a typical Alex Jones watching, anti-government fanatical hippie... meh, I'll figure something out.

Another character is none other than Baxter himself playing videogames in his quest to become a better mascot, so there may be some skits involved if I feel like making them.

I wanted to do one for Destiny, but I've hit a snag.  Most of my crewmates own 360s, two own a One with one of them starting to go over to PS4 and I'm still indecisive (and broke as hell) on what to get.  I'll be playing on 360 just to play with my friends and probably solo on PS4 if characters don't carry over... which is a shame as I'd rather play on the new machines but many of us still can't afford them with all our adult responsibilities coming first.

Whew, that is about all I can muster.  I wanted to make a video, but things aren't working out for me right now so I need more time and practice, until then, ciao!

Sunday, July 20, 2014

Some things.

Hello,  I needed to drop by and let you know what's been going on, for those who don't follow me on Twitter anyway.

I neglected to do an update last Sunday, weather was getting bad and it was late.  Not alot of stuff going down...

Until Monday, where a terrible storm hit us and flooded my entire apartment.  To add insult to injury, Tuesday my once reliable Hyundai Accent is no more, submerged right outside my apartment, even after waiting hours for it to dry out the damage was done.  So pretty much most of last week I was spent carless and waiting for the mechanic and insurance company to get a hold of me.

So as I type this, I'm getting my car's title ready for the insurance payout and have to go find a used car within my price range, deal with registering that at the DMV, adjusting insurance information, and new registration.  

So you can imagine with two big whammies in a row it killed any motivation I had to work on Baxter's Venture DC.  I did make some headway adding two new elements, but not enough to make screenshots.

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In other news, I'm working on replacing any trace of GG-Works with the new label "Glendemonium" which with coincide with my Youtube channel which I plan to upload more videos.  Once I get back on the horse after this mess, I plan on doing game related videos to anything I develop, as well as other videos talking about other games, and silly voice overs.

Purchased a Samsung Meteor Mic and barely got to play with the thing when the storm happened.  It's a nice piece of equipment, I sound much better... not what I intended, but it works.  Now I have to work on getting a capture card.

My first few videos will be PC related, possibly Minecraft as I play like such a noob before exploring.  Once I get the CC, I want to dub the protagonist of Watch Dogs into someone I've been impersonating for a couple years, I think it might take off... or annoy you to death.  I had to read a list on who's lenient with monetizing gameplay.  I'm not doing lets plays, just completely random gameplay.  If I do a Nintendo video, those won't be monetized due to strict rules regarding the fact, because I still want to do a Wind Waker retrospect.

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I apologize the past couple weeks weren't as productive, I'm slowly coming back on the wagon.



-Cheers!

Sunday, July 6, 2014

2014 halfway over already!?

It's hard to believe we've well past the halfway point.  Maybe wishing for the next E3 isn't something good for my age now, haha.

I have a couple new batch of screenshots, the first of more revisions.  First lets start with the shop where you get your upgrades.


I must of had a lazy spell when I did the original where it was just a generic outdoor shop, this one makes it look far more established, plus I get to try out Construct 2's nifty shadow system out... which I learned it's not meant for complex shapes.  I still need to figure something out with all the extra tokens you have once you buy all the upgrades.

The upgraded and now fully explore-able hub world, act 1 is near finished, as I'm considering changing the color pallet of the magenta tiles...  though my biggest concern is the background makes Baxter hard to see... perhaps an orange sky?  Light purple?

Not only that, but it looks like I'll have to implement a way for fast travel, otherwise you'll be having to trek your way to every act, which won't take too long, but in today's gaming  generation, patience is no longer a virtue.  

Also to note the shop won't be accessible until after you complete Act 1, to help gain a sense of adventure rather than just clicking something.  Act 1 was meant to be a beginners test for the rest of the game, which will challenge you far greater.  Plus!  There will be hidden tokens scattered around, so it may be worth it to look around.  This game is already chock full of nifty secrets, something that I hope players will enjoy.

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I really wished I had more done, but I think I've becoming addicted to the Wii U.  Played the tar out of Mario 3D World, Mario Kart 8, and Wind Waker... a game I regret tarnishing back when it was announced in its cel shaded attire.  

SM3DW feels a bit on the easy side, I have all the green stars for every level up until world 6, so I'm taking a break from that.  In Mario Kart 8, man, haven't played since the N64 I had to learn some things... like, maintaining 1st place isn't guaranteed a win, no matter how hard you try, it's half luck based.  Seriously, blue shells?  I wasn't in first place a few races and those things STILL hit me as it goes to the first place driver.  Then seems everyone and their mom has red shells and perfect aiming green shells.  I had some VERY unlucky races where I would lose first place within moments of crossing the finish line on the final lap due to red/blue shell bombardment.  Doesn't help you usually get crap for items when you're ahead (I suppose that's for balance).  It's frustrating when you're trying to get three stars in every cup, I'm on special cup 100cc right now, and I usually don't try anything else until I've completed it.  Oh well, I need the practice.

Wind Waker... man, after playing through the first couple dungeons I feel bad for putting this game down so many years ago because of my ignorant 20 year old self.  It's fun and quirky, lots of the NPCs have distinguished personalities.  I've talked to every NPC just to see what they would do.  And the combat is very neat, it's not just mindless hack and slash, a little strategy is involved, and THE BOOMERANG ISN'T TOTALLY USELESS!  The boss in the Dragon Roost Nest took me a while to figure out (swinging on the dragon's tail) where I kept trying to attack it's eye in the first form getting no-where.  The second boss was rather easy, but fun nonetheless.  I don't know why I didn't get this feeling with Twilight Princess... was I too far addicted to FFXI to even care?  I dunno.

Yes, I watched that new sequelitis from Egoraptor and while I agree on how linear Zelda has become lately, I will disagree about his opinions on treasure chests and combat.  OoT was a great game, just pretty dated now but its still good to play if you're up for it.

Anyway, that is all, see you next time!

Sunday, June 29, 2014

What a weekend.

Working on save/load... having problems.  Hmm, what to do.


EDIT:  Whew, that was a chore.  So I've finished the Save and Load feature for Baxter's Venture: DC.  Before I couldn't wrap my head around Webstorage so I opted to use Save and Load states... which in turn can actually be very ineffective if handled the wrong way.  I wonder now if the original might do that, but it never had so knock on wood.

This took me all week because I just didn't know how to make it work, even reading over and over the few tutorials out there it didn't sink in until today, with help from a good Construct 2 forum member.  Coding was never my forte, but I'm willing to do what it takes as long as my brain isn't distracted by other things it would rather do (Like Super Luigi U).  Saturday was just getting it set up, but today I've spent all day just getting the darn thing to work right... and it finally paid off!

So with that big obstacle done I've made a to do list of stuff to work on also, since I thought this game is done, my experience on Steam Greenlight tells me otherwise, which I'll explain in a bit.

My next obstacle is redoing the main game hub area, and possibly the shop.  Both compared to the main game itself does look generic.  I kept the tile like entry ways for the Act's and powerups because I loved the idea of paintings in Super Mario 64 and Portrait of Ruin and I figured I should make it more dynamic now.  The current Hub is just a small sprite of Baxter and a treasure map that unlocks as you progress, but it just doesn't feel right now.  And Lusa's shop could look more like a shop and not just outdoorsy... so that's going to change.

Plus, I can hide some tokens in the hub world for you to collect for added bonus.

After that, I have some ideas for more traps and puzzles to add, to make use of Baxter's main abilities.  Some stompable enemies for starters and new traps for puzzle purposes.

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Now reason being that I'm doing all of this is because I DO NOT want this game to fail.  While my game is on Greenlight, I looked at the stats and It's... not looking good.  While there were plenty of enthusiasm in the comments, the stats tell another tale, and I look back at my game and realized that I wasn't as finished as I led myself to believe.

I realize that Baxter's Venture needs more polish than what is has, and a new gameplay video with the improvements added to convince the ones against the game to give it another chance to be Greenlit.  Believe me when I say this but platforming games are a dime a dozen now, very few games truly stand out...  and I need to try much harder if I want to see that kind of success.  I see games like Shovel Knight, Super Meat Boy do so well, but both games had an amazing amount of hype behind them that Baxter lacks, despite my best efforts.  Then again, I remember a well polished game like Mutant Mudds never became Greenlit, and Super Ubie Land is STILL on Greenlight... so I don't really know what's going on anymore.

Believe me if and when I become approved as a Nintendo developer, (begs to the heavens) you better believe I'll be going to Nintendo sites and hyping this train.  PC gaming is a bit tougher to get any attention, same with mobile now that it's oversaturated, there's different expectations and tastes compared to consoles.  Where as consoles, I believe a game like Baxter's Venture would be more welcome to the userbase.

Worse come to worse I could pander to internet celebrities, but I think there is a huge price to pay, ha ha.

I'm no 3D artist guru, this game isn't a 3DFPS, or a Slendermanish clone, or a Goat Simulatorish clone... or some overly ambitious artsy IP, it is what it is, but seeing that pie chart on Greenlight stung, so after I grabbed my bearings only one phrase came to mind before typing all of this:

CHALLENGE ACCEPTED.


Sunday, June 22, 2014

Baxter's Venture: Director's Cut now on Greenlight!

Wait is over, after many many...(months?) I've been promising a release, the time has come:

http://steamcommunity.com/sharedfiles/filedetails/?id=274636766

http://steamcommunity.com/sharedfiles/filedetails/?id=274636766

Now for the hard part, I would like to ask a favor of anyone visiting this blog to show your support for this game and work towards getting it greenlit.  I'm hoping the new and improved version would get noticed, as it's leaps and bounds better than the original version on Desura.

I won't have pricing available to me until a later time, for right now I'm guessing this game has to tally up enough votes/support.  With your help, this game has a chance at success!

There is also an updated video on the link, it's in better quality than the one I've released a week ago.  Also, there's no telling how long this will take, so I'm using this time to do more playthrough testing (since it's just me doing it, haha) to make sure there's no last minute game breakers.

One example is I'm considering redoing the save function, rather than an autosave, you would be responsible for saving the game in hub worlds.  Though since this is 2014, it seems almost expected.  Plus the game has only one save file, not sure how that will go down with the masses.  I will be checking out Construct 2 tutorials if there is a way I can sneak in that feature without too much trouble.

Well, this weekend is almost over, time to relax.



-Have a happy Sunday!


Sunday, June 15, 2014

Baxter's Venture Director's Cut trailer!

There was no way I was going to let this slide, it's already been on the backburner for weeks.  After much delay, I present to you the official GG-Works trailer for "Baxter's Venture: Director's Cut!"



Hope you enjoyed the preview, I'm going to get this game uploaded on greenlight starting Monday, and while that game waits for the green... light, I'm going to give my game one more big playtest before I export it.  The weekend I've spent testing a special event in-game for dedicated players only, and I hope for those who find it will find it very unique experience, heh heh.

I'm proud that this game is pretty much completed, save for the last testing phase.  I want to make sure this game comes out with as few bugs as possible.  Plus I have other projects I've wanted to start up lately, as you know, new IPs.  Plus, I need to work on how to advertise my games.  Having three games under my belt, I need to get GG-Works out there with some kind of reputation.

Speaking of which, I'm going to try my luck getting this game published onto the Wii U game console!  Turns out, since I have the C2 license, I just have to contact Nintendo and wait for a rep to contact me back.  Not sure how long it takes, but I will definitely notify you via Twitter and Blogspot what develops.  This is a very exciting time for me, and I want to share it with all of you who's been following me these past few months.

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What a ride E3 was right?  All three companies showcased games galore, people's wallets are going to be begging for mercy for the next couple years.  Microsoft has done so well since the reveal of the Xbox One, I hope they see success out of it.  

Nintendo's Treehouse event was a novel idea.  Literally every game they had were pure gameplay footage, Bayonetta 2 and XenoBlade Chronicles X are going to be a blast to play.  The more I think about it, there are a backlog of Wii games I never had the chance to play or I lost interest in halfway though because of my previous addiction to Final Fantasy 11 and Xbox 360.  I'm looking at buying a Wii U first and then start grabbing some of these titles.  PS4 will still be my next choice, but many of their games aren't coming out until next year, so while it saddens me I'll miss out on Destiny, I'll still be able to play it when I get the chance.

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My paycheck came and went just like that, no new mic for me right now... bills have to come first, especially student loans.  I could make a video, but the audio quality my current mic is just too crappy.  It makes me sound like one of my old youtube vids, like I have a cold and a lisp at the same time haha.

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Enjoy the trailer, and a little parting gift from an indie dev who dares to dream of the big time:


To Mr. Sakurai and your team of very skilled developers and artists, I look forward to your next installment in the Super Smash Bros. series.  You're the hardest working development team in the industry, thank you!