Sunday, August 25, 2013

Updated trailer

Happy Sunday.  Have an updated trailer, taken out the mock Seinfeld theme and a couple snippets but added one snippet of game footage.

I should of trusted my gut when I used that older theme, since I purchased it from a royalty free music store.  When you have a song titled "About Nothing" you should heed that warning your brain tells you.  Oh well, live and learn right?

So still doing some last minute testing.  Haven't found really anything big, just fixing up some graphics and animations.  Revamped my Desura page too with the new video and some page adjustments so it looks a bit more professional.

Hopefully I can meet my deadline of Sept 4, and all is said and done.  Gonna take a small break and start on Baxter's mobile game and try for a Christmas release.  It's not going to be as big as this game, but it's going to be about the same length as Super Mario Bros without warpzones.  Part runner, part platform, where high scores and collectibles matter!


The nerd in me was in full beast mode.  Got to play early access to A Realm Reborn and it's still running into it's fair share of problems.  Anyone who preordered the game is feeling pretty cheated in the NA/EU side.  Servers are overcrowded and keep shutting down and instantces are not even working at all.  What as once a week of early access was squeezed into three days, and a good one and a half were barely playable.  I suppose you can consider it a last minute beta before the real deal, but at this rate A Realm Reborn is going to face some serious backlash if this isn't fixed by release in a couple days.

It's a good game, lots of stuff to do both solo or casual and it looks fantastic.  It's starting to deter me a bit that's for sure.  I'll probably play for the free 30 days (I think it's a month) since my PC can handle it and I'll consider if I want to play this or not.  It's killing my buzz that's for sure.

Stay tuned for more updates!

Sunday, August 18, 2013

Baxter's Venture release on Desura soon!

As the title says, I'm planning on releasing the game on Desura:

Before I tackle Steam.  Figured I'd try and help it gain some popularity, help this game grow!

September 4th is when it is released, I want to give myself at least two more weeks to find any game breaking bugs, or just some oddities before publishing.  It's soon, trust me.  Once that is up and running I'm going to try and notify as many gaming sites (or just Reddit, haha) and see if I can get some kind of publicity.

After that is said and done, Baxter is going to have his own mobile game as previously mentioned.  I've dabbled in a small demo of it and I think with enough tweaking, I can make it work!  One button, that does a few things, as you move in one direction collecting and scoring enough points without dying.  

It'll feel like Baxter's Venture, but it'll play different.  I'll start work on that as soon after I take a small break from game development as I've worked on this game months straight!


Speaking of breaks, I got to play Phase 4 of Final Fantasy XIV: A Realm Reborn!   Speaking from years on and off of FFXI, this is a huge breath of fresh air.  Anyone expecting this to play exactly like XI are in for a shock.

I'll be honest, the user interface and the game mechanics looked intimidating and I thought it'd take me weeks to learn.  This game has a way of carefully easing you through.  I'm on the PS3 thanks to a very old beta code from FFXIII that I redeemed some time ago.  Rocking the Marauder class, which is a DPS Tank that uses a Great Axe.  Unlike Warrior from XI, Marauder is supposed to prepare you for tanking when you change to Warrior later on.  You can deal damage, but your primary goal is to hold hate and you're supplied with enough HP to hold your own.  Many didn't like the idea at first, but we don't want this to be another XI where tanks were in short supply, so it's more of a sink or swim deal.

Grinding, well, you can grind if you want (killing monsters out in the fields), but the game offers you tons of quests, leves, and FATEs for solo play, as well as Duty Finders for small parties for some nice loot if you're into that.  Not a dull moment there, plus you get rested exp bonus for the casual players by staying at an inn or sanctuary while offline for a long period of time.  Compared to XI, all you could do was slay monsters and maybe some other stuff for a miniscule exp gain before exp rings came out, even then were limited.  Now XI has been "grind to 30" then "afk in abyssea while someone else Fell Cleaves" to 99, then you have to go back and level your weapon.

So far, nothing of the sort here in XIV, your weapons and armor wears instead (similar to fallout but nowhere near as bad) and costs very little gil to repair.  After my departure from XI, I told myself I'd be taking a break, which turned into an "I think I'm done" affair to "OMG XIV is AWESOME!"

This game caters to all types of gamers, some of us don't have the time like we used to but in a sense you can still get stuff done.  Probably not relic stuff, but at least you can log in, do something for an hour or three, and log off.  There's just so much to do here and little time to finish.

Oh, and the graphics... amazing.  Managed to visit a few high level places on chocobo and was taken in awe how much work they put into it... until servers crash last night lol.   Thankfully I managed to be in a sanctuary when it happened, so if I decide to play the game on release my beta character is saved with a nice exp bonus to boot!

Well played SquareEnix, well played.

Tuesday, August 13, 2013

Mock magazine ad

Made this over the weekend, really liked how the cartridge detail turned out.  I used to do a ton of these for fun back when print magazines were relevant.  I'm sure some still are, but not so much gaming magazines.

I wonder if it could make a neat internet advert...

Click to enlarge

Sunday, August 11, 2013

Baxter's Venture Official Trailer!

It's finally finished, over two minutes of gameplay footage.  I'm definitely going to get the full version of fraps First, so I can lose the pesky watermark, and second it will save me money from getting a capture card for the meanwhile.

So yeah, hope you like the new trailer.  All that's left for me now is to finish ironing out the last small bugs, create some promotional artwork, and get approved for Steam Greenlight.  Man, I can't believe I've came all this way from just daydreaming of creating videogames and here I am, on the verge of publishing.  Someone might ask "why not use kickstarter?"

Well, GG-Works isn't exactly a name brand... yet.  I'd feel kinda bad for taking money for a project that may or may not even get published.  My conscience is far too strong to allow me to justify taking peoples money and not put anything out.  Maybe after a couple established titles I'll consider it, but only small amounts for software or dev kit fees if I were to go on consoles.  Remember, ONLY after I make a name for this company.

Well, I hope you enjoyed the trailer!

Saturday, August 10, 2013

Final testing phase

Oy, bug testing phase is taking a bit, found some rather interesting bugs in the older content (pre act 4) that snuck in after some adjustments.  A couple bugs in act 3 & 4 where a couple levels never unlock in the HUB screen, and the water line in Act 5 were solid as ice.

Even some of the collisions to the Challenge Level portals weren't working right.  It's amazing that one small detail can make a bug seem large.

As I'm testing, I'm using FRAPS to record segments of the game, so I can make the new trailer tomorrow!  Just a few more little snippets here and there and I'll get started on the trailer.  I have one more art piece I'd like to make for promotional purposes, then I can get on with the final phase:

Steam Greenlight.

Seems how this works is I have to make an account and use all my promotional items, and figure a way to convince people to let Baxter's Venture on Steam.  So it looks like a voting process.

I've heard very mixed reviews about it, as some very good games with potential and polish like Mutant Mudds, a port of the indie 3DS hit was overlooked for some rather generic FPS and other odd clones.  This scares me a bit, since this is a solo venture with a rather crudeish artstyle.  (Think Mike Judge before King of the Hill) Only other thing that makes my game stand out is that it's not just another "pixel mascot platformer".  I wonder if my game will be seen as: [internet]"Pssh, another stupid nostalgic platformer... PASS!  *sneer*, *sneer* [/internet]"

When you think about it, it's not offering a huge game mechanic like Fez or Braid did.  It's not insanely difficult like Super Meat Boy and I Wanna Be The Guy, and it sure as hell isn't no Slenderman.  It's a basic mascot platformer, that offers challenging gameplay and a large chunk of replay value at a low price.  It has no real name brand to sell it like AVGN adventures, as I'm leaving it up to the consumers to make that name.

I just see Baxter's Venture as another option of game to try.  Yes, it's a mascot platformer, but that's all part of the charm.  Perhaps it may be apart of an indie bundle someday if first initial sales don't go so well.   Getting it out there, will accomplish something I wanted to do my entire life.

Oh, And I won't stop with there, Baxter will have a mobile game once that is said and done.  If the game does really well, don't rule out a sequel.  It probably won't be for some time, but I'll probably do something different with the game's level design so it doesn't have that "Angry Birds" layout.

Anyway, back to testing... see you tomorrow!

Sunday, August 4, 2013

Offical new name: "Baxter's Venture"

Complete with new title screen!

This title screen is far cleaner than the one on the demo.  And if you look closer, each little "landmark" is a small hint on each act.  Also, I've removed the "Credits" button since it's now apart of the game's ending.

Whew, the game is about done just dwindling down the testing phase now.  Spent all last week whipping up cutscenes and going back and forth testing and playing making sure everything works.  It's an ordeal for one person, and while my artwork for this game is a bit crude, I hope that the gameplay makes up for it.


August is going to be a big month for me in terms of games.  Got invited to FFXIV A Realm Reborn PS3 beta, which is about a week long... as if fate is telling me to go back into MMOs again.  Saints Row 4 is coming out at the end of August, and down the line are a ton of new games like GTA5, Watch Dogs, Arkham Origins.  Plus I moved to a new position at work that doesn't allow me to think up game ideas while I work, as it's keeping me busier than ever and I have to work later too.  At least I finally beaten The Last Of Us, scratch one game down.

Oy, good thing this game is just about finished.  I still need to work on a gameplay video and an updated trailer, and some promotional artwork.  Seems I can't make a video that doesn't look choppy or blurry since my old PC lacks a capture card.  If this game makes enough money I'm definitely going to make sure my next PC has one.  Just can't afford to buy anything right now thanks to my gaming habit.  I suppose I should sacrifice getting new games in favor of something that will help this game sell.

Speaking of which, I've settled on this game costing about 7.99.   While I thought five dollars might be too low and ten too high, I'm hoping eight dollars won't scare away anyone willing to try it.  I'm sure it'll get pirated like everything else, but not much I can do about that.

Anyway, see you soon!