Saturday, November 2, 2013

Console war gen...8 on the horizon.

This month is going to be big for gaming, two brand new consoles are entering the market.  PS4, and the Xbox One.  Sad to say seems the PS4 is going to have the weakest lineup compared to the Xbox One as Microsoft snagged Titanfall as another exclusive to go along with it's open world Dead Rising 3.

Nintendo has already released it's new Zelda game for the 3Ds and the WiiU has two new bundles and Super Mario 3D World coming out later this month.

I'm sitting here reading some info about the Unity game engine (more on that soon) and realized that Nintendo is in a good position to turn itself around if they haven't done so.  Right now you can get either bundle for 300 dollars plus tax.  Wind Waker HD or two NSMBU games, whichever tickles your fancy.  Note the WWHD bundle doesn't give you a physical copy of the game, but a download code.  The lineup is still lackluster for third party support but you can still find titles like Arkham Origins and Assassins Creed 4 only I believe they will lack DLC content.

It's the cheapest console on the market with the most exclusives, but lacking in 3rd party support and a low install base.  I have a few ideas in mind that would help Big N get out of it's slump, though it will take some risk on their part these ideas can help increase it's install base  -- plus It was a fun little activity for a Saturday morning:

1.  RPGs:  I don't know if RPGs as a whole are dying or people are losing interest.  PS3 seemed to be taking the Tales series by storm, including the once Nintendo exclusive Symphonia series.  Then you have the Persona franchise, and some off hits like 3D Dot heroes. 

Bring a Fire Emblem game to the Wii U, bring back the Tales series, convince Capcom to make MH4 for the WiiU, or if you really want to blow some minds... pay Square Enix for a FF7 HD remake with additional content (alternate endings, new dungeons, etc).  People will eat that up!    That can soar your install base.  I'm aware they have X coming out next year, so it's a start.

2.  You want to get the casual's attention again?  Advertise that the Wii U is a stronger, upgraded version of the Wii.  Show people playing the Wii, then have the Wii U crash into the living room replacing the old Wii and showcase your updated Wii Fit/Sports/Party titles.  Or better, bring back the two guys who stopped door to door saying "Wii would like to play." but instead of the wiimote, its the tablet controller.  Instead of the old catch phrase, it can be "Would U like to play?"  Really emphasize the U.  Here, I've made a meme for you:

3.  Get Retro on the next Metroid Prime asap after DK Tropical Freeze (sounds delicious) only this time make it open world.  Samus crashes on a new planet to investigate a new breed of metroids, think Metroid meets Fallout 3.  Sweeten the pot and include a small multiplayer mode with certain dungeon or overworld maps as the battle fields.

4.  -Pokemon Online-  A single player MMO where you can battle monsters/NPC trainers offline, and battle trainers online.  Trainers can create leagues(guilds) to battle other leagues... seriously I'm surprised this hasn't happened yet.

5.  Next 2D Mario game needs a level editor.  Even if it's New Super Mario Bros U 2, players can use the level editor to create their own levels and share them online for others to play... this is endless replay value.  Trials HD for the Xbox 360 has it, and Minecraft is popular because of it.  I know you're not a big fan of the homebrew scene on the Wii, but there is potential in user created content.

That being said... let's move on.

I'm looking over at the Unity game engine for my next game.  The free version you can publish games if my research is correct.  At first I was very intimidated by it as it seems that it's another programming tool disguised as a game engine. However even if you're not programming inclined at first, learing now scripts work for every action it isn't as bad as I thought it would be.  Plus there are built options to port to Android and IOS, though I do not know how it fares for testing.

Something I'm considering since the whole Cocoonjs not-working-properly thing.  I like Construct 2, it was a great stepping stone to start my game making career.  It's awesome for HTML5 games, though I think I want to take a break from it and try something else for a while.

Stay tuned!

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