|New HUD display, going for a bit of a treasure island theme with the tattered paper instead of the faded black boxes.|
|First new enemy called "Crowley" which flutter up/down and left/right, also new "ghost coins" that require a powerup to make them appear so you can grab as many as you can!|
|This is the gimmick for the second portion of the island, these moving stones need to be carefully navigated otherwise you'll be falling into the water.|
|Second new enemy "Fiddler". These spring out of the water and charge towards you. Originally I considered them stompable, but rather make them unkillable like the Crowleys.|
Reginald will make his return next level as a hazard, and I will try to implement an invincibility powerup instead of the magnet powerup I was going to make. The magnet didn't work as well as I hoped and if it did, the game would be far too broken. With the addition of enemies (crab, crowley) I will test to see if it works to eliminate them as well as Reginald. Another hazard I want to try is making a tidal wave that pushes you back if you don't try to jump over it.
Today I will be testing the new stuff on my phone here, hopefully the framerate will remain steady otherwise I might have to scrap some things.
Well, it's testing time... see you later!