Sunday, July 6, 2014

2014 halfway over already!?

It's hard to believe we've well past the halfway point.  Maybe wishing for the next E3 isn't something good for my age now, haha.

I have a couple new batch of screenshots, the first of more revisions.  First lets start with the shop where you get your upgrades.


I must of had a lazy spell when I did the original where it was just a generic outdoor shop, this one makes it look far more established, plus I get to try out Construct 2's nifty shadow system out... which I learned it's not meant for complex shapes.  I still need to figure something out with all the extra tokens you have once you buy all the upgrades.

The upgraded and now fully explore-able hub world, act 1 is near finished, as I'm considering changing the color pallet of the magenta tiles...  though my biggest concern is the background makes Baxter hard to see... perhaps an orange sky?  Light purple?

Not only that, but it looks like I'll have to implement a way for fast travel, otherwise you'll be having to trek your way to every act, which won't take too long, but in today's gaming  generation, patience is no longer a virtue.  

Also to note the shop won't be accessible until after you complete Act 1, to help gain a sense of adventure rather than just clicking something.  Act 1 was meant to be a beginners test for the rest of the game, which will challenge you far greater.  Plus!  There will be hidden tokens scattered around, so it may be worth it to look around.  This game is already chock full of nifty secrets, something that I hope players will enjoy.

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I really wished I had more done, but I think I've becoming addicted to the Wii U.  Played the tar out of Mario 3D World, Mario Kart 8, and Wind Waker... a game I regret tarnishing back when it was announced in its cel shaded attire.  

SM3DW feels a bit on the easy side, I have all the green stars for every level up until world 6, so I'm taking a break from that.  In Mario Kart 8, man, haven't played since the N64 I had to learn some things... like, maintaining 1st place isn't guaranteed a win, no matter how hard you try, it's half luck based.  Seriously, blue shells?  I wasn't in first place a few races and those things STILL hit me as it goes to the first place driver.  Then seems everyone and their mom has red shells and perfect aiming green shells.  I had some VERY unlucky races where I would lose first place within moments of crossing the finish line on the final lap due to red/blue shell bombardment.  Doesn't help you usually get crap for items when you're ahead (I suppose that's for balance).  It's frustrating when you're trying to get three stars in every cup, I'm on special cup 100cc right now, and I usually don't try anything else until I've completed it.  Oh well, I need the practice.

Wind Waker... man, after playing through the first couple dungeons I feel bad for putting this game down so many years ago because of my ignorant 20 year old self.  It's fun and quirky, lots of the NPCs have distinguished personalities.  I've talked to every NPC just to see what they would do.  And the combat is very neat, it's not just mindless hack and slash, a little strategy is involved, and THE BOOMERANG ISN'T TOTALLY USELESS!  The boss in the Dragon Roost Nest took me a while to figure out (swinging on the dragon's tail) where I kept trying to attack it's eye in the first form getting no-where.  The second boss was rather easy, but fun nonetheless.  I don't know why I didn't get this feeling with Twilight Princess... was I too far addicted to FFXI to even care?  I dunno.

Yes, I watched that new sequelitis from Egoraptor and while I agree on how linear Zelda has become lately, I will disagree about his opinions on treasure chests and combat.  OoT was a great game, just pretty dated now but its still good to play if you're up for it.

Anyway, that is all, see you next time!

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