Just thought I'd drop a line to show a little bit of progress. Last week I started character sprites for the protaginist for an action game. He looked a bit Mortal Kombatesque and ended up scrapping it.
Second design which isn't shown was a more modern setting, a throwback to my defunct XNA project that never got off the ground. It was going to be a throwback to River City Ransom where you fight a mad pastor of a megachurch who managed to lift a portion of a state into the sky gradually getting higher and higher, because he believes they'll be in Heaven once they die in space. It was a game where I mostly poke fun at right wing stereotypes, racists, republicans and the kind of a-holes that use Christianity and the Bible as an excuse to be smug stuck up SOBs that believe they're above being called out for doing wrong...
Sorry, got off on a tangent there.
It started to become more of a personal grudge of mine I'd LOVE to poke fun at, but I have to remember that this has to be more than just a civilian vs evil religious cult. Maybe I could do the bounty hunter angle. Since in his world, law enforcement has become some sparse that bounty hunting/mercenary became a big deal in that day and age.
Geo's personality is cold, reckless, witty, and holds a grudge over the way he was treated in the past so he has a bit of a cynical demeanor. He desires to live a carefree life, but despises the kind of people who take advantage of others... like a mad pastor hell bent on sacrificing thousands of people in hopes of getting into heaven. His backstory gets darker, but I wont spoil it.
He works for a former Spec Ops trainer who runs a small bounty hunting business with a techie, a unreliable female hunter with a hot streak. I have plans for the ending thanks to Suicide Squad influence. Geo hunt's small fry rednecks and KKK wannabes and turns them in for a decent profit... which made him more money than his day job. The mad pastor hunt will be his ticket into the big leagues, and a personal grudge he has to settle.
OOH here is the design:
My re-re-redesign. And good timing since I was on a Contra kick lately watching some old vids. Hard Corps actually implemented alternate routes, which will also be a thing for this game since there are optional targets for you to hunt... with some hidden targets as well.
I also like the animated look. Remember this sprite is enlarged, so the real thing will be smaller... depending on the size of your monitor.
Working for a former Spec Op member granted him access to his suit and weapon.
Here's hoping I'll have a level done before the week is out.
Unless Prison of Elders keep's me distracted... but stay tuned!